Developer: Nano Productions
Last updated: October 16, 2026
This policy explains what information The Squid Project (the "game") collects when you play it on Meta Quest, why, who it is shared with, and how to ask us to delete it. We do not sell your information, we do not show ads, and the game has no accounts of its own.
1. Information the game collects
Multiplayer and voice chat
Online play uses Photon (Exit Games) for networking and voice. While you are online, your headset connects to Photon's servers, which process your IP address, connection data and the game's network data (your position, movements and player number in the match). Voice chat is proximity based: your microphone audio is streamed in real time to the players near you in the same match. We do not record or store voice chat.
Bug reports you choose to send
The tablet in the game has a report tab. Only when you press send, the game sends us: a screenshot of what you were looking at, the note you typed, the game's recent log (about the last 300 lines), your player number, the current game and lobby (including a private room code and the player count and server region, if you are in one), the game version, your headset model, how long the game has been running, the frame rate and audio diagnostics. Reports are delivered to the developer's private Discord server, where they are used only to find and fix bugs.
Camera and recordings (LIV Camera Kit)
The in-game camera tablet is made by LIV. Photos and videos you take are saved on your headset. LIV's SDK sends LIV technical telemetry (for example a hashed device ID that is unique to this app, the headset model, region and country, and session and error information). That data is handled under LIV's LCK privacy notice.
Settings stored on your headset
Your preferred server region and other game settings are saved locally on your headset. They are not sent to us.
Meta
Meta Horizon Store purchases, your Meta account and the Quest platform are handled by Meta under Meta's privacy policy. The game does not read your Meta username or profile.
2. How we use it
- To run online matches and voice chat between players.
- To find, reproduce and fix bugs from the reports you send.
We do not use your information for advertising or profiling, and we do not sell or rent it.
3. Who it is shared with
- Photon / Exit Games: networking and voice for online play.
- Discord: hosts the private channel that receives bug reports.
- LIV: the in-game camera kit's telemetry.
- Other players: your voice and in-game actions, while you play online with them.
We may also disclose information if the law requires it.
4. How long we keep it
Voice chat and live match data are not stored by us. Bug reports are kept until the bug is fixed and then deleted, and in any case for no longer than 12 months. Photon, Discord and LIV keep data under their own policies, linked above.
5. Your choices and deleting your data
- You can mute your microphone in the Quest system settings.
- Bug reports are only sent when you press send.
- To ask what we hold about you, or to have a bug report deleted, contact us at the address below. Tell us roughly when you sent it and your player number, so we can find it. We will reply within 30 days.
6. Children
The game is not directed to children under 13, and we do not knowingly collect personal information from them. If you believe a child under 13 has sent us a bug report, contact us and we will delete it.
7. Security
Information is sent over encrypted connections (HTTPS). No method of sending data over the internet is completely secure, but we keep what we collect to the minimum the game needs.
8. Changes to this policy
If this policy changes, we will update this page and the date at the top.
9. Contact
Nano Productions
Email: canvas1278@gmail.com